The website for Go Short, an international short film festival, was a total revamp. While I worked at Studio Airport as an interaction designer, we were asked to design and build a modern and refreshing take on their complex festival program.
This new website now provides and easier way for visitors to explore the festival’s yearly extensive line-up and create their own timetable.
Every studio or creative team approaches this a little differently and there’s no definitive answer. When it comes to websites like this one, we start out by getting as much information as possible from our client and her stakeholders with a kick–off meeting. In these meetings we discuss everything; from target groups to structuring the website. It’s basically a short but efficient sprint in which we find a basic structure for the website, in direct collaboration with the client and stakeholders.
After that, the team structures all the information more thoroughly by forming a sitemap. A sitemap is an overview of all the pages and possible actions. It forms a base from which we explore and experiment with information architecture and the wireframing of information and interactions. By that the sitemap changes every so often, as we discover better ways to structure information.
The same goes for the wireframes. You can see it as a dynamic part of the design process in which many iterations follow each other up to improve past ways of structuring information and interactions.
So yeah, that’s a slightly different story. Since the start of the festival, Go Short structures their films in blocks. A block contains 2-5 films. As a visitor, you can only visit a film block, not a single film. Kinda makes sense, as all films have a short run time. It’s more convenient to view a collection of them categorised per theme then to walk into one and missing a bunch of others. Besides film blocks, Go Short also organises parties, lectures and competitions during the festival.
As a festival visitor, you probably want to find a film block you like, select that block and make sure you’re able to visit that block.
Go Short provided a traditional timetable on their previous website in the form of a timetable which showed all the film blocks on all the festival days. Seems like a proper way to visualise an overview, as it feels familiar to the print variant most visitors will use during the festival.
As mentioned before, we wanted the visitor to discover & collect film blocks and be able to buy tickets for their selection. So we came up with a combination of both:
Shopping cart + traditional timetable = create your own timetable.
In a few steps, the visitor is able to:
– Discover what Go Short’s festival line-up looks like;
– Select what kind of blocks they wants to see;
– Work out a personal schedule for the weekend;
– Order tickets for that schedule.
So we combined those two interaction models into one! To compare it with the two conceptual models mentioned earlier: people can add film blocks to their shopping cart and create their own timetable. Both are recognisable in the way they behave. The timetable is still a direct visual implementation of the conceptual model, but it acts in a more personal way. And the shopping cart pattern is still there, but is directly connected to the timetable. In a visual schematic you can summarise the user flow like this:
A big thanks to Go Short for giving us the opportunity to reinvent the presentation of their online festival line-up. We had a lot of fun thinking up, designing and developing it.
Go Short
Prototyping
Wireframing
Iconography
Visual design
Interaction design
Information structure
Expansion of digital identity
2020 - ongoing — We make better decisions together.
2021 — A serious game about conspiracy thinking and online misinformation.
2021 — Vegan Burger Fun, delivered.
2019 — Take a chill pill. Or follow proper yoga classes. I’d go for the second option.
2017 — Finding structure in a festival line-up comprised of 264 films.
I'm Martijn, a digital designer from Utrecht (NL) with around 10 years of professional experience.
While I focus on tinkering with interfaces and designing for curiosity, I appreciate being involved in branding as well.
I like to think about friction in interaction design.
Technology is an instrument meant to help us, which means it shouldn’t intrude when we don’t need it. By thoughtfully adding small amounts of friction to well-considered places, I believe that we can strike the right balance between maximising usability and maintaining an appropriate distance.
Another way I’d like to look at design is that it is a way of making the technology we use feel considerate, warm and natural. While this isn’t technology’s default state, I believe that we should use design to give us back some of that warmth.
This means we should be focused on anticipating and solving a user’s problems before they ever have them. Ideally, a tool should be so intuitive and caring that we forget that it’s technology at all. It should just be there when it’s needed, and absent when it’s not.
Digital product designer at Parta – a method & platform for decision-making processes
Freelance designer – helping out friends, design studios and organisations
Guest lecturer at Utrecht University of Applied Sciences – Communication and Media Design
Lecturer at Utrecht University of Applied Sciences – Communication and Media Design's specialisation 'Human Centered Design'
Digital designer at iO
UX designer at Hike One
UX designer through secondment at SchaalX
Designer at Studio Airport
Collaboration is essential to create relevant work. In my freelance practice, I experiment with different approaches of collaboration, be it with clients, specialists in related fields and designers new to the game.
I’ve developed a strong interest in socially driven projects by being involved in ones such as restaurant Syr and Parta. It's also why I started lecturing at Communication & Multimedia Design in Utrecht. Are you working on a socially driven project? I’m always open to learn more. ☻
University of the Arts Utrecht
Dutch Ministry of Culture, Education and Science
Into the Great Wide Open
Amsterdam Art Council
Sportbedrijf Rotterdam
Emergence Magazine
White Ribbon UK
Restaurant Syr
Zware Jongens
Greenpeace
Kapitaal
Pfizer
eBay
Interaction design
Digital branding
Visual design
Concept development
Project management
Design education
Usability testing
Design Thinking
Design systems
Workshopping
User research
Iconography
Prototyping
UX writing
Kanban
Scrum
Agile
GTD
Final Cut Pro X
Affinity’s suite
Adobe’s suite
Keynote
Sketch
Things
Notion
Figma
Miro
Jira
Office (with a face like this: 😤)
It's Nice That – Tom Heerschop
Commarts – Tom Heerschop
Volkskrant – Syr
DUIC – Syr
NU – Syr
European Design Award – Amsterdamse Kunstraad
Honorable Mention – Amsterdamse Kunstraad
Honorable Mention – Tom Heerschop
Honorable Mention – Go Short
Honorable Mention – Inspire
DesignRush – Ruff
Eurico Sá Fernandes and Jori Regter
Nikita Kuijpers. She shot the photo of me giving a talk.