KLIF is a Serious Game about conspiracy thinking and online misinformation. Made for young people, the game offers an immersive look into the world of a teenager who loses herself more and more in conspiracy thinking.
Players must find out what happened to a young student who seems to have disappeared without a trace overnight. To do this, they gain access to her laptop and can search through numerous photos, videos, emails and other documents. Little by little, players construct a full story of what happened.
By playing the game, students gain a better understanding of how you can be tempted into conspiracy thinking, what the consequences of this can be, and how you can deal with this as an environment.
By designing multiple app interfaces and a consistent visual language, an abstract computer interface came together. The game is currently being tested at high schools in the Netherlands.
Warped backgrounds hinting at a warped reality? Check.
The password is 'password'.
Lots of thinking faces playing KLIF. :-)
As KLIF is mainly to be played in classrooms, designer Nick Lutgerhorst and I designed a digital-first teacher manual.
Teenagers are never to be trusted. They're full of disinformation, alternative facts and fake news.
I'll never say no to designing some icons.
Identity
Prototyping
Iconography
Visual design
Interaction design
Information structure
Teacher manual w/ Nick Lutgerhorst
Project management
Digital strategy consultation
2020 - ongoing — We make better decisions together.
2022 – All day, err day.
2021 — A serious game about conspiracy thinking and online misinformation.
2021 — Vegan Burger Fun, delivered.
2019 — Take a chill pill. Or follow proper yoga classes. I’d go for the second option.
2017 — Finding structure in a festival line-up comprised of 264 films.
I'm Martijn, a digital designer from Utrecht (NL) with around ⑦ years of professional experience.
While I focus on tinkering with interfaces and designing for curiosity, I appreciate being involved in branding as well. I like to think about friction in interaction design. Technology is an instrument to help us, but should remove itself when not needed. A way to do that, is to add friction at places.
Designer at Parta – a platform for decision-making processes
Lecturer at Utrecht University of Applied Sciences
Freelance designer – helping out friends and organisations
Digital designer at iO
Digital product designer at Hike One
Digital product designer through secondment at SchaalX
Designer at Studio Airport
Collaboration is essential to create relevant work. In my freelance practice, I experiment with different approaches of collaboration, be it with clients, specialists in related fields and designers new to the game.
I’ve developed a strong interest in socially driven projects by being involved in ones such as restaurant Syr and Parta. It's also why I started lecturing at Communication & Multimedia Design in Utrecht. Are you working on a socially driven project? I’m always open to learn more. ☻
University of the Arts Utrecht
Dutch Ministry of Culture, Education and Science
Into the Great Wide Open
Amsterdam Art Council
Emergence Magazine
White Ribbon UK
Restaurant Syr
Greenpeace
Kapitaal
Pfizer
eBay
Interaction design
Visual design
Prototyping
Concept development
Usability testing
Design Thinking
Design systems
User research
Iconography
Branding
Kanban
Scrum
Agile
GTD
Final Cut Pro X
Affinity’s suite
Adobe’s suite
Keynote
Sketch
Things
Notion
Figma
Miro
Jira (with a face like this: 😤)
Eurico Sá Fernandes and Jori Regter
GT Zirkon by Grilli Type
on LinkedIn
check Dribbble
on Apple Music
on Glass